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bms file which by using QuickBMS you can extract the.
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If you guys would like to help me out or take a stab at this for fun, here is the link to the client:Īnd here is the link to the. So, the only thing we seem to be missing is some sort of Main method to execute this code! It's all there, right in front of us.Īs you can see, I've done quite a bit of research on this game but I'm at an impasse, so I'm sharing it with you now in the hopes that someone with actual knowledge on this can make some amazing progress. Here's a screenshot of me looking at the decompiled class files inside classes.kxr:
#GETAMPED2 400 CRESCENT CODE#
I viewed them with a decompiler, and I saw code not simply relating to the game but source code for the editors/tools with which the developers used to make the ScriptModel files! (Hence editing the properties of items, etc.) Indeed, I have already modded some items with a hex editor and then repacking the archive, and it works on the client side, but imagine if we had our own server. It's ridiculous! I looked inside, and all the. For OdinMS, those guys had to recode the whole game from scratch, but GetAmped2 literally embeds their class files inside this file: Gs.kxr - Contains all the text info in the game, so things like accessory/weapon names, clothing names, text tooltips, etc.! Sort of the String.wz of MapleStory.įs.kxr - Contains info on a few shop items, although shops are managed by the database as we ALL KNOW, haha, so this is a little useless.Īnyway, I haven't yet mentioned the most important class in getting a server to work. The logo that appears when you click on the Tournament mode 1.kxr - Contains model and texture data for weapons (which they call accessories in this game), icon images for items and whatever else, and ScriptModelData which I have found out are files that have each accessory's and fighting style's damage info, hit properites, animations to play, etc.Ģ.kxr - Contains model and texture data for all the clothing/skin items in the game.ģ.kxr - Contains stage data (so models and textures for the stages) as well as their respective ScriptModelData whereby you can modify the properties of the stage and even the models that compose that stage.Ĥ.kxr - Contains all sounds in the game, and UI info the EDITORS that the developers used to make their files! (Like the icons and UI panels for the ScriptModel Editor and whatnot, lol!)ĥ.kxr - Contains UI images for the game itself and some animated UI files, for example:
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